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Teaching: Changing Minds

Dr Jason Zagami is a Senior Lecturer in Information and Communications Technology (ICT) within the School of Education and Professional Studies. Jason conducts research in cognition, professional learning and expertise, and all aspects of educational technologies. Jason has many years of experience in K-12 computer education including experience as a former classroom teacher.

 

Dr Jason Zagami

School of Education and Professional Studies

Senior Lecturer Digital Technologies

Fields of Expertise

  • Professional Learning and Community Engagement
  • Digital Technologies Curriculum
  • Educational Technologies Research
  • Information and Communications Technology (ICT)

Speeches, Seminars and Presentations

Jason will be presenting at the upcoming Digital Technologies Summit in Brisbane, June 2016 on the Horizon Report K-12: What are the bigger trends and challenges? Why we need to address them.

Jason recently presented a showcase of emerging educational technologies and their implications for teaching and learning. A link to watch the presentation can be found here.

Industry Experience

  • Awards: Outstanding National Achievement by a Teacher and Queensland Computer Educator of the Year
  • Professional Memberships: Immediate Past President of the Australian Council for Computers in Education (ACCE), Past President of the Queensland Society for Information Technology in Education (QSITE), President of the Australian College of Education (Gold Coast region)
  • Other Experience: Apple Distinguished Educator, Google Certified Innovator

Research Expertise

Jason's research focuses on cognition, mental models, teacher professional development, ICT education, technology education, enhancing teaching through technology, and curriculum reform. Key Research projects include:

  • · (2018). Creating Future Ready Information Technology Policy for National Education Systems. Technology, Knowledge and Learning, 236(3), 495–506.
  • · (2017). Curating the Curriculum with Digital Games. In Serious Play: Literacy, Learning and Digital Games (pp. 67–82).
  • · (2017). Negotiating pedagogical transformation and identity performance through gameplay in Statecraft X. In Serious Play: Literacy, Learning and Digital Games (pp. 53–67).
  • · (2017). Computer science in the school curriculum: Issues and challenges. IFIP Advances in Information and Communication Technology, 515, 421–431.
  • · (2016). QSITE report for ACCE. Australia: Australian Council for Computers in Education.

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